AuthorReviewer

James York

By March 1, 2019 No Comments

Lecturer, Tokyo Denki University
Email: [email protected]

Ludic keywords: Board games, social deduction, party games, family games, Minecraft.
Language keywords: Speaking, communication, Japanese, community.
Pedagogy keywords: Task-based language teaching, game-based language teaching (GBLT), rapid iteration, teacher roles.

πŸ‘¨β€πŸ« Profile

James is a lecturer at Tokyo Denki University where he conducts research on the pedagogical application of games for language learning. His current main focus is a curriculum development project using tabletop games as the centrepiece of a task-based language teaching and multiliteracies approach to second language acquisition. James is also the founder of the Japan Game Lab, a meeting place for language researchers based in Japan. James’s previous projects include the development and management of an online Japanese learning community which utilized Minecraft as the domain for interactive, experiential learning activities.

πŸ§ͺ Research connections

Google Scholar Profile
ResearchGate
Academia.edu

πŸ’¬ Social connections

πŸ“° Other publications

  • Books
  • York, J. (2019). English at Play. Tokyo Denki University Press, Tokyo, Japan.
  • Book Chapters
  • York, J. & Gestwick, P. (forthcoming) Two Rooms and a Boom. In K, Shrier (Ed.), 100 Games to Use in the Classroom & Beyond. ETC Press, Carnegie Mellon University, USA.
  • York, J., deHaan, J., & Hourdequin, P. (2019) It’s Your Turn: EFL Teaching and Learning with Tabletop Games. In H. Reinders, S. Ryan, & S. Nakamura, (Eds.), Innovation in Language Teaching and Learning: The Case of Japan (pp. 117-139). Springer International Publishing. https://doi.org/10.1007/978-3-030-12567-7
  • York, J. (2014). Minecraft and language learning. In C, Gallagher (Ed.), Minecraft in the Classroom: Ideas, inspiration, and student projects for teachers. Peachpit Press, Berkeley, CA, USA.
  • Refereed Journal Articles
  • York, J. & deHaan, J. (2018) A constructivist approach to game-based language learning. International Journal of Game-Based Learning 8(1).
  • York, J. & Stillar, S. (2013) Comics, crowdsourcing and up-votes: EFL on the front page of the Internet. JALT CALL Journal 9(1).
  • York, J. (2012) English Quest: Implementing game mechanics in a university EFL classroom. Modern English Teacher 21(4).
  • York, J. (2011) Reasons for using Youtube in the language classroom. JALT CALL Journal 7(2).
  • York, J. (2011) Music and MEXT: Using songs to aid non-native primary school teachers. The Language Teacher 35(4), 62-67.
  • York, J. (2011) Teaching Opposites Through Quiz-making. The Language Teacher 35(2), 49-50.
  • Refereed Conference Proceedings
  • York, J., & deHaan, J. (2017). Board games and foreign language learning: Rationale and framework development. In G. Brooks (Ed.) The 2016 PanSIG Journal (pp. 379-390). Tokyo, Japan: JALT.