- Ludic keywords: Video Games, Nintendo Switch, PlayStation 4, Xbox One, games with complex narratives that demonstrate literary elements, game-based learning, gameful learning
- Language keywords: Italian, Romance languages
- Pedagogy keywords: SoTL, teaching language, culture, and literature with video games, medieval literature, space theory, sacred and profane theory
Brandon is currently experimenting with teaching literature and language with and through video games with complex narratives in English and Italian. He applies this teaching intervention in upper-level Italian courses, capstone seminars for third- and fourth-year students, and first-year student seminars.