Associate Professor, University of Arizona
Email: [email protected]
Ludic keywords: multiplayer, simulation, role play, interactive fiction, puzzles.
Language keywords: narrative, interaction, language socialization, motivation, play styles & dispositions, learning strategies.
Pedagogy keywords: simulation pedagogy, experiential learning, language awareness.
My research focuses on how we can fit gaming into our frameworks of learning and teaching language, and how those frameworks might adapt and benefit from our understandings of gaming. I’m interested in player-learner styles, dispositions, and agency, and how people “learnfully game” in an L2. I want to build gameful immersive VR simulations for L2 learning.
🧪 Research connections
For an updated list of Jonathon’s publications, please see his homepage.
Reinhardt, J. (2017). “Digital gaming”. In C. Chapelle and S. Sauro, (Eds.), Handbook of Technology in Second Language Teaching and Learning, 202-216. Hoboken, NJ: Wiley-Blackwell.
Reinhardt, J. (2019). Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice. Basingstoke: Palgrave-Macmillan.
Reinhardt, J. and Thorne, S. (2016). “Metaphors for digital games and language learning”. In F. Farr & L. Murray, (Eds.), Routledge Handbook of Language Learning and Technology, 415-430. London: Routledge.
Reinhardt, J., Warner, C., and Lange, K. (2014). “Digital game literacies in L2 German”. In J. Pettes-Guikema and L. Williams, (Eds.), Digital Literacies in Foreign Language Education, 159-177. San Marcos, TX: CALICO.
Sykes, J. and Reinhardt, J. (2012). Language at Play: Digital Games in Second and Foreign Language Teaching and Learning. New York: Pearson.