- Author: D. M. Jones
- Reviewed by: Jonathan deHaan, Casey Nedry
- Volume and page numbers: 2 (p. 1 – 36)
- Date of publication: 2020/02/05
- Keywords: GBLT Heuristics, Pedagogy, Practice, Materials, Professional development
- Cite: Jones, D. M. (2020). Games in the language learning classroom: Is the juice worth the squeeze? Ludic Language Pedagogy (2), 1-36.
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