- Ludic keywords: Digital games, tabletop games, board games, RPGs, games as narrative machines
- Language keywords: Sociolinguistics, social semiotics, interactive narratives, literacy
- Pedagogy keywords: Design theory, sociocultural theory, affordance theory, experiential teachingSituated Learning
I’ve taught Norwegian language and literature, history and religious studies at Nordahl Grieg high school in Bergen, Norway for the past eight years. I’m currently writing my dissertation on how teachers at my school use The Walking Dead by Telltale Games as a tool for dialogue and discussion when teaching moral philosophy.