- Ludic keywords: collaborative game design projects, remix
- Language keywords: English language discourses and discursive practices, cross-cultural communication/pragmatics, ecolinguistics, multiliteracies, communities of practice
- Pedagogy keywords: Experiential learning, multiliteracies, project-based learning, connected learning, inter/cross/trans-disciplinarity, education for sustainable development (ESD) project-based learning, communities of practice
I work at a university in Japan where I teach undergraduate courses in English integrated skills, writing, oral communication, and a CLIL course on cross-cultural communication. I teach a graduate course on pragmatics called “Oral Communication Research.” I also run a game lab at my university where our current focus is a grant-funded project on “participatory game design as education for sustainable development.” This means that I am trying to lead a group of colleagues and students at our university in multiple collaborative sustainability-focused board game design projects. We are trying to involve the surrounding community in these projects and share the fruits of our labor for positive social impact.